Company Earnings Update 3 minutesRegister for Free AccessTencent (0700.HK) 2Q17 Results: Strong Beat on Both Top and Bottom Line, Driven by Strong Performance of Gaming and WeChat Coresight Research August 18, 2017 Executive Summary Tencent reported 2Q17 revenues of ¥56.6 billion, up 58.6% year over year. Non-GAAP diluted EPS was ¥1.72, largely driven by gaming and Weixin (WeChat). Value-added services (VAS) revenues, which accounted for 65% of total revenue, increased by 43.3% year over year, mainly driven by strong revenue growth in both PC games and smartphone games. Advertising revenues were up 55.4% year over year, due to strong growth from media ads and the strong performance of Weixin (WeChat) Moments and WeChat Official Accounts. Other revenues surged 177.5% year over year, driven by mobile payment and cloud services. The payment business for commercial transactions has increased rapidly, driven by strengthened cooperations with channel partners, especially Meituan-Dianping, to expand the offline merchant base. Please Login to read the full report. Not a member? Register for a free user account. This document was generated for Other research you may be interested in: Market Navigator: US Department Stores—Softness Ahead Despite Opportunities in Experiences and Alternative ModelsThree Data Points We’re Watching This Week, Week 45: Stores, Stores, StoresEarnings Insights 1Q24, Week 5: Ralph Lauren, Ross Stores and TJX See Sales Growth; Lowe’s and Target See Sales DeclineShoptalk Europe 2023 Startup Pitch Competition: Recap—10 Innovators, Two Winners