Insight Report 3 minutes PremiumTencent (0700.HK) 2Q 2016 RESULTS: EARNINGS BEAT, DRIVEN BY OUTPERFORMANCE IN MOBILE GAMES Coresight Research August 18, 2016 Executive Summary Tencent reported 2Q 2016 revenues of ¥35.7 billion, up 52.3% year over year and 6% ahead of the consensus estimate. Non-GAAP diluted EPS was ¥1.16, up 41% year over year and beat the consensus estimate of ¥1.10. All segments performed strongly. Value-Added Services (VAS) revenue increased 39% year over year and comprised 72% of total revenue. Smartphone games outperformed, with revenue growth of 114% and comprised 27% of total revenue. In the second half of 2016 and beyond, the company plans to further build its mobile ecosystem, strengthen its smartphone game portfolio by leveraging on Supercell, the Finnish game developer Tencent recently acquired, and grow its digital-content business. This report is for paying subscribers only. Already a paying subscriber? Please log in to see the entire report.If you wish to learn more about our subscription plans and become a paying subscriber, click here. This document was generated for Other research you may be interested in: The Bifurcation of the American Mall: The Future of Malls—Part 1CES 2023 Day One: Sustainable and Intelligent Solutions Tech To Address Global ChallengesE-Commerce for the Modern Consumer: Building Trust in a Digital AgeHoliday 2023: Black Friday Insights from Store Visits in the US and the UK