Insight Report 9 minutes PremiumAR and VR Technologies in Retail: New Applications in a Coronavirus World Coresight Research April 1, 2020 What's InsideThe global coronavirus outbreak is causing supply chain disruptions and widespread home quarantines, which have implications for the augmented and virtual reality technologies market. We consider the impacts of the pandemic on supply and demand, as well as the potential boost it may provide in commercial adoption. We discuss the growth of the global AR and VR market and expected spending in 2020. In addition to employee training and customer engagement, we offer examples of further applications of AR and VR technologies in retail, including the following: AR mobile gaming, which drives traffic in physical stores In-app purchasing functionality VR stores and showrooms in the fashion sector VR headsets for consumers Read more in our deep dive into the use of reality technologies in the home sector: Can AR and VR Be Game Changers in Furniture Retail? This report is for paying subscribers only. Already a paying subscriber? Please log in to see the entire report.If you wish to learn more about our subscription plans and become a paying subscriber, click here. This document was generated for Other research you may be interested in: Oracle Retail Cross Talk 2023: Retail Platform Is Extended Further, Gets Wheels from Uber IntegrationEarnings Insights 3Q23, Week 2: Crocs, CVS and Colgate-Palmolive Report Strong Results; Carter’s, Clorox, Estée Lauder and VF Corporation See Sales DeclineAugust 2023 US Retail Sales: Consistent Consumer Spending Drives Moderate Sales GrowthLivestreams Yet To See a Singles’ Day Surge: China Consumer Survey Insights