Insight ReportTencent (0700.HK) 2Q 2016 RESULTS: EARNINGS BEAT, DRIVEN BY OUTPERFORMANCE IN MOBILE GAMES Coresight Research August 18, 2016 Executive Summary Tencent reported 2Q 2016 revenues of ¥35.7 billion, up 52.3% year over year and 6% ahead of the consensus estimate. Non-GAAP diluted EPS was ¥1.16, up 41% year over year and beat the consensus estimate of ¥1.10. All segments performed strongly. Value-Added Services (VAS) revenue increased 39% year over year and comprised 72% of total revenue. Smartphone games outperformed, with revenue growth of 114% and comprised 27% of total revenue. In the second half of 2016 and beyond, the company plans to further build its mobile ecosystem, strengthen its smartphone game portfolio by leveraging on Supercell, the Finnish game developer Tencent recently acquired, and grow its digital-content business. Already a subscriber? Log in You are currently viewing a preview of this report. Please select an access option to view the full report. Hide Options - Show Options + Get unlimited access to all our research with one of our subscription plans. View Subscription Plans or Contact us to purchase this report. Contact us ✕ This document was generated for Other research you may be interested in: US Black Friday 2025: Early Read—Early-Morning Footfall Points to a Selective Return of the Black Friday Store EnergyUS Department Stores—Real Estate Insights: The Strategic Real Estate Reset from Flagships to FootprintIntroducing the New Tech 25 for ’25: Retail-Tech Companies To Watch—InfographicShoptalk Spring 2025: Day One—Creating Value Is Critical to Success; Tech-Powered Personalization Permeates Panel Discussions