Insight Report 3 minutes PremiumTencent (0700.HK) 3Q16 RESULTS: REVENUE BEATS, WHILE EARNINGS MISS, AS INVESTMENTS IN CONTENT, CLOUD AND PAYMENT SQUEEZE MARGIN Coresight Research November 18, 2016 Executive Summary Tencent reported 3Q 2016 revenues of ¥40.4 billion, up 51.9% year over year. Non-GAAP diluted EPS was ¥1.24, up 40.3% year over year. Value-Added Services (VAS) revenue, which accounted for 69% of total revenue, increased by 36% year over year, mainly driven by player-versus-player and RPG genre smartphone games. Advertising revenues were up 51% year over year and other revenue surged 348% year over year, driven by payment and cloud services. The company plans to launch a new Weixin function called Mini Programs to ramp up investments in cloud and payment services to further improve user experience and user engagement. This report is for paying subscribers only. Already a paying subscriber? Please log in to see the entire report.If you wish to learn more about our subscription plans and become a paying subscriber, click here. This document was generated for Other research you may be interested in: Five Ways AI Is Being Used in Luxury RetailThree Things You Need To Know: US Sportswear RetailMay 2023 US Retail Traffic and In-Store Metrics: Recovery of Store-Based Sales Progresses as Year-Over-Year Declines SoftenUnleashing the Power of Retail Media with First-Party Data and Location Analytics