Deep DiveGamification in Retail Coresight Research November 24, 2014 Executive SummaryGamification is the use of elements from computer and video games in real-world or other activities, particularly elements that people find to be fun or addictive. Already a subscriber? Log in You are currently viewing a preview of this report. Please select an access option to view the full report. Hide Options - Show Options + Get unlimited access to all our research with one of our subscription plans. View Subscription Plans or Contact us to purchase this report. Contact us ✕ This document was generated for Other research you may be interested in: Weekly US and UK Store Openings and Closures Tracker 2025, Week 4: Store Closures Near 2,100 in the USPlaybook: Strategic Responses for Brands and Retailers to the GLP-1 Consumer BoomHoliday 2024: UK Retail Wrap-Up—Cautious Spending and Late Shopping Fuel Volatile Peak TradingNextGen 2025: Retail, Real Estate & the New Consumer—Agenda