Deep DiveGamification in Retail Coresight Research November 24, 2014 Executive SummaryGamification is the use of elements from computer and video games in real-world or other activities, particularly elements that people find to be fun or addictive. Already a subscriber? Log in You are currently viewing a preview of this report. Please select an access option to view the full report. Hide Options - Show Options + Get unlimited access to all our research with one of our subscription plans. View Subscription Plans or Contact us to purchase this report. Contact us ✕ This document was generated for Other research you may be interested in: Weekly US and UK Store Openings and Closures Tracker 2025, Week 5: Apparel, Convenience and Food Retailers Announce Store Expansion PlansWeekly UK Store Openings and Closures Tracker 2025, Week 50: Watches of Switzerland Closes 10 StoresFinancial Sentiment Turns Negative; Tariff Pessimism Deepens; Inflationary Trade-Down Persists: US Consumer Survey Insights2Q25 Retail Inventory Insights: Diverging Strategies Amid Tariff Impacts in the Pre-Holiday Build-Up