Deep DiveGamification in Retail Coresight Research November 24, 2014 Executive SummaryGamification is the use of elements from computer and video games in real-world or other activities, particularly elements that people find to be fun or addictive. Already a subscriber? Log in You are currently viewing a preview of this report. Please select an access option to view the full report. Hide Options - Show Options + Get unlimited access to all our research with one of our subscription plans. View Subscription Plans or Contact us to purchase this report. Contact us ✕ This document was generated for Other research you may be interested in: Downward Trend in Economic Expectations Ends: Weekly US Consumer Sentiment, Week 17, 2025—InfographicUS Store Tracker Extra, April 2025: JD Sports and 7-Eleven Drive Total Opened Retail Space to Over 67 Million Square FeetThe State of AI: What’s Possible, What’s Theoretical and What It All Means for RetailFreeze, Flight or Fight? How Retailers Can Strategically Navigate Tariff Turmoil