Deep DiveGamification in Retail Coresight Research November 24, 2014 Executive SummaryGamification is the use of elements from computer and video games in real-world or other activities, particularly elements that people find to be fun or addictive. Already a subscriber? Log in You are currently viewing a preview of this report. Please select an access option to view the full report. Hide Options - Show Options + Get unlimited access to all our research with one of our subscription plans. View Subscription Plans or Contact us to purchase this report. Contact us ✕ This document was generated for Other research you may be interested in: Analyst Corner: Agentic Commerce Is Progressing at Warp Speed, with John HarmonInnovator Profile: Wayvee Analytics—Analyzing Customer Emotions to Boost Store and Shelf PerformanceHigher-Income Sentiment Improves; Holiday Shopping Is Firmly Under Way: US Consumer Survey InsightsWeekly US Store Openings and Closures Tracker 2025, Week 19: Rite Aid Files for Bankruptcy—Again