Deep Dive 11 minutes PremiumGamification in Retail Coresight Research November 24, 2014 Executive SummaryGamification is the use of elements from computer and video games in real-world or other activities, particularly elements that people find to be fun or addictive. Already a subscriber? Log in You are currently viewing a preview of this report. Please select an access option to view the full report. Hide Options - Show Options + Get unlimited access to all our research with one of our subscription plans. View Subscription Plans or Contact us to purchase this report. Contact us ✕ This document was generated for Other research you may be interested in: Retail 2024: Top 10 Trends in Retail TechnologyHealthcare—2024 Shopper Outlook: Insights Presented at the Drug Store News Industry Issues Summit 2023Analyst Corner—Reshaping Retail Media: Who, Where and How? Three Defining Levers, with Manik BhatiaThree Data Points We’re Watching This Week