Insight ReportTencent (0700.HK) 3Q16 RESULTS: REVENUE BEATS, WHILE EARNINGS MISS, AS INVESTMENTS IN CONTENT, CLOUD AND PAYMENT SQUEEZE MARGIN Coresight Research November 18, 2016 Executive Summary Tencent reported 3Q 2016 revenues of ¥40.4 billion, up 51.9% year over year. Non-GAAP diluted EPS was ¥1.24, up 40.3% year over year. Value-Added Services (VAS) revenue, which accounted for 69% of total revenue, increased by 36% year over year, mainly driven by player-versus-player and RPG genre smartphone games. Advertising revenues were up 51% year over year and other revenue surged 348% year over year, driven by payment and cloud services. The company plans to launch a new Weixin function called Mini Programs to ramp up investments in cloud and payment services to further improve user experience and user engagement. Already a subscriber? Log in You are currently viewing a preview of this report. Please select an access option to view the full report. Hide Options - Show Options + Get unlimited access to all our research with one of our subscription plans. View Subscription Plans or Contact us to purchase this report. Contact us ✕ This document was generated for Other research you may be interested in: US Grocery Retailing—Market Forecast and Competitive Landscape: Nontraditional Grocers To Gain Share Amid Weak Volume Demand and Tariff PressuresEssential Guide to Shoptalk Spring 2025: Navigating the Future of Customer-Centric Retail with AI and Unified CommerceFebruary 2025 US Retail Sales Outlook: Growth Set for a Slowdown in February and MarchTariff Pessimism Cools; Inflationary Trade-Down Persists: US Consumer Survey Insights Extra